![]() If you have the "FXAA" option set to "on" you could also try setting it to "off", as Fast Approximate Anti-Aliasing also tends to produce rather blurred cockpit textures.īy default FSX-SE actually uses higher-resolution global textures than Preapr3D v4. Please change this setting to "ultra - 4096x4096" as shown below. ![]() ![]() Prepar3D v4 at its default setting uses a rather modest (for modern hardware) "texture resolution" of 1024 x 1024 pixels. However, some changes may be necessary to sim settings for the best effect. These should enable crisp and sharp graphics at close range, and virtually eliminate shimmering at longer range. ![]() To address this issue, the textures sheets in the Bonanza virtual cockpit use "mipmaps" (progressively lower resolution renditions of the texture). Whilst this shimmering can be reduced using supersampling anti-aliasing modes, such techniques can be very costly in terms of FPS. However, with such high-resolution textures, many users complain of "shimmering" of virtual cockpit textures. The Bonanza features high-resolution (4096 x 4096 pixels) texture sheets for the virtual cockpit and external texturing. Hopefully the advice below should help you get the best visual results possible in Prepr3D v4 and Flight Simulator X. Since the Bonanza's release, some customers have commented that the panel displays look "blurry". Update: free non-mipmapped textures packs are now available in the A2A Store.
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